As a Character Artist/Mid-Level, you will provide a source of expression and representation for our players by creating cosmetic items including outfits, pets and tool skins. You’ll be expected to have a keen sense of aesthetic and design. You should be self-motivated and open to providing feedback just as much as receiving it. Cosmetics will need to fit within specific metrics whilst still being visually interesting and varied. What we are looking for: You have foundational skills with an emphasis on proportion, anatomy, composition, color theory, and design. You have experience in industry-standard software such as Maya, Photoshop, ZBrush, Substance Painter, and Unreal Engine 5. You have a familiarity with all stages of the character creation pipeline including sculpting, lowpoly modeling, UV mapping, texture painting, PBR material setup, and asset implementation. You interpret and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory limits, topology and metrics. You are able to make design decisions when interpreting concepts should things need to change for our outfit metrics. You utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks You are a team player. You are willing to suggest and execute ways to improve quality whilst maintaining the aesthetic of Palia. Nice to Have: Game Development: You have a 3+ Years of Experience on video game asset production teams and shipped AAA game(s). Efficiency for Tasks: You possess strong time management and prioritization skills. Learning and Development: You participate in group asset reviews to give and receive peer feedback on all aspects of the character art process. Flexible Approach: Outside of asset creation, you are willing to create renders for the store page as well as implement your assets into the game. Passion for the Art: You are passionate about pursuing personal creative endeavors. Passion for Online Games: Your excitement for online games helps you prioritize the player experience. Salary Information The Los Angeles base salary range for this full-time position is $86,982 - $116,982 annually for a mid-level Character Artist. Base salary will be determined by role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for the positions across S6-approved states. Within the range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process. Compensation details reflect only the base salary, and do not include bonus, or benefits such as 401k matching. Location: Choice of Remote (in approved states) or Hybrid office options in Los Angeles, CA or Orange County, CA unless noted above Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington Remote eligible locations (Canada): Quebec Province Full-Time Employee Benefits: Health, Vision, Dental, 401k Matching, and Equity Relocation Assistance Job Vertical: PC and Console Games
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